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Main » Gaming News
Originally released back in 2007 the Half-Life 2 Mod Minerva created
by Adam Foster, enabled Adam to land a job at Valve, and has now been
updated ready for its launch on Steam.
The Half-Life 2 Mod Minerva mod will be arriving in steam late morning in the west coast timezone (PDT) which is eight hours behind the UK.
T he Eurogamer website explains: "Minerva
captured plenty of attention back in the day for being a rare
high-quality – "arguably Valve-quality”, wrote Foster in an email to
Eurogamer – storied single-player mod for Half-Life 2. It requires
Half-Life 2: Episode One to play, but once you have that, there’s
nothing to pay.
The name Minerva refer
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A new AI character is about to join the cast of Bioshock
Infinite, according to a 2K artist whose CV mentions he’s been
"providing animation and R&D for a new AI companion character”.
No mention yet as to who it might be, and all traces of the slip have
been scrubbed away from the offending LinkedIn bio, but if the same
coin-sniffing and item scroinging AI routine as Elizabeth’s holds true,
the smart money’s on Jeremiah Fink.
Source Superannuation
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Monaco, basically Ocean’s Eleven in indie video game form in case the
name is unfamiliar, has already recouped the $100,000 investment which
allowed it to exist in the first place. Investors Indie Fund, including
the likes of Braid creator Jonathan Blow have a history of backing games
that make their money back quickly after launch, having helped bring
Antichamber, Dear Esther and more to the market. A Humble Store
pre-order promotion helped Monaco make it even faster.
"For me the most significant thing about the early success with regards
to Indie Fund is that it shows that there are many ways of approaching
funding, from crowdfunding to investment models like Indie Fund, to
personal loans – I know a number of devs that have taken loans from
other devs – to the traditional publisher model,” Monaco dev Andy Schatz
said. "More opti
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Steam and the App Store as well as XBLA
before them might have put indie games on the map, but it’s now the
tiny studios and independent developers who are making platforms, not
the other way around. Nintendo
seems to have realized this by dropping the vast majority of its
requirements for indies to get onto Wii U, but it’s Sony who is
receiving most praise from indies for its forthright submission process
and communication with developers.
"It feels like at this point Sony kind of
gets the notion that they are not a necessity,” according to Vlambeer’s
Rami Ismail. "They are not a requirement for an indie developer
to be successful. If Sony doesn’t want to play ball, people can go to a
number of other platforms and be successful on those. We can go to
Steam, we can go to iOS, we can go to any of th
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f you are looking forward to gaming using the new Oculus Rift virtual reality gaming headset, you might be interested in a new trailer which has been released this week for Eve Online EVR.
Eve Online EVR has been developed in Unity for the Oculus Rift, and
has been created by CCP Games, the developer behind Eve Online and Dust
514.
Eve Online EVR a first-person, multiplayer
dogfighting game set within the Eve Online universe and has been
specifically designed for use with the Oculus Rift virtual reality
headset.
Eve Online EVR is still in the very early stages of development and Eve Online executive producer John Lander explained to PC Gamer : "6v6
instanced combat is
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If you have been patiently waiting for the new Wii
U 3.0 update to arrive bringing added speed to the consoles menu and
navigation structure, you will be pleased to learn that the update has
now rolled out and is available to download.
The latest Wii U 3.0 update brings with it a number of new features
including a new standby function to "download and install software while
the system is powered off” and automatic background installation of
eShop downloads.
The welcomed speed boost within the Wii U 3.0 update can be seen in
the video below when returning to the menu home page, and other new
features are listed below:
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Sad news for employees of Electronic Arts.
The company sent out an "organizational update” today notifying the
public of another round of layoffs. They didn’t give any specifics, but
it looks like Electronic Arts is having some tough times, and a lot of
re-organization is going on. Hence the layoffs.
According to Kotaku, Electronic Arts has let go of as much as 10% of its workforce. The video game publisher didn’t comment on this, but 10% is probably about 1,000 employees. That means less people working on great games and of course tough times for those who are layed off.
We hope that the company can get it together and keep more people working.
Source Slashgear
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The Nintendo Wii
U has been suffering in sales figures, but nonetheless, Nintendo has
announced a new spring update recently with additional improvements. And
Nintendo still owes Wii U users their Virtual Console. Now we have news
that classic SNES RPG Earthbound will be available later this year, as well as the other Virtual Console launch titles for the Wii U.
Other classic titles from the NES and SNES platforms include F-Zero, Super Mario World, Balloon Fight, Donkey Kong
Jr., Excitebike, Ice Climber, Kirby’s Adventure, and Punch-Out II.
These SNES Virtual Console titles will be priced no higher than $8,
while NES VC games are $6, tops.
Great news for fans of classic games. This should make Wii U fans happy.
Source
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If you are looking to upgrade your graphics performance and have deep
pockets, you might interested to learn that the new Radeon HD 7990 ahas
now launched for $1000 and will be available to purchase in the next
couple of weeks.
The Radeon HD 7990 is capable of providing 8 terraflops of processing
power, which is over twice at the graphics power of the Radeon HD 7970,
and a massive four times that of the new next generation PlayStation 4
gaming console.
The Radeon HD 7990 is equipped with 6GB of GDDR5 RAM, PCI Express 3.0
support and a new cooling system and can handle almost any current game
at 4K Ultra HD resolution with the detail settings max’ed out. Matt
Skynner, corporate vice president and general mana
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I think that most of us love the Ratchet & Clank
games. You probably thought they would be great movies. Ratchet &
Clank developer Insomniac Games thinks so too, which is why they
announced an animated film is currently in production.
The Ratchet & Clank movie is scheduled for a 2015 release and will
star several of its most loved characters in a 3D film. The movie is
being written by Insomniac’s TJ Fixman, who has been in charge of the
writing for recent entries in the Ratchet & Clank series.
The film will look back at the duo’s beginnings and will use
Insomniac’s knowledge of the series to create a "deeper, more meaningful
story.” The voice actors who play Ratchet, Clank and Qwark have been confirmed.
Source
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