It was going to be incredibly hard to improve upon the towering
achievement that was Mass Effect 2. Combat mechanics that sang, sharp
level design, interesting side-quests that amounted to a lot more than
the RPG default fetch or kill, astounding texture work, we were fairly
certain not even Bioware could top themselves when we first picked up
the controller to put the Mass Effect 3 demo through its paces at this
year’s Eurogamer Expo.
Now, we can’t say whether they’ve succeeded, because that’s not the
sort of thing fifteen minutes with a demo tells you. What we can tell
you is that what we played featured none of the ballyhooed Earth
locations seen in earlier trailers. In fact, the environment was so
generic it might have been the Citadel Post Office. There wasn’t the
slightest generic, however, about the ensuing fight with Cerberus shock
troops to protect the last fertile female Krogan, which if you’ve had
contact with the Mass Effect universe at all, you will recognize as kind
of a big deal.
Level design is as sharp as ever and enemies have the decency to
rappel, jetpack or smash their way in like considerate murderous
xenophobes instead of teleporting in like in other recent Bioware
efforts. Riot shield wielding enemies who need to be flanked, grenaded
or energy bladed into submission spice up the familiar cover based
shooter routine, and the whole thing is lightly seasoned with giant
battle mech.
We couldn’t help but feel the difficulty was slightly manicured for
easier consumption, but between expertly delivered pacing, refreshing
dialogue even for Bioware and already near perfect gameplay with extra
special melee trimmings, we doubt Bioware can do much of anything to
mess up a game that promises to thoroughly reacquaint your couch and
your glutes. |